
Virtual Worlds: And the Children Shall LeadTuesday, July 1, 2008 @ 6:15AMVirtual worlds, despite all the press attention of late, are still in the early stages of development. Virtual worlds came into existence several years before YouTube, MySpace and Facebook, but their adoption rates pale in comparison to these services. Only 7 percent of Internet gamers ages 13 and older visit a virtual world on a weekly basis, according to a recent Parks Associates survey.
Nickelodeon creating new virtual worlds for tweensTuesday, April 8, 2008 @ 2:31AMSome TV networks issue announcements of new programs, others have moved on to heralding new worlds.
The Rise of the Casual MMOGMonday, April 7, 2008 @ 9:45PMAre casual game offerings akin to Pogo.com and Club Penguin going to evolve into the MMOGs of the future? Nick Fortugno, creator of the ever-popular Diner Dash, seems to think...
Internet seminar advises families on online safetySaturday, March 29, 2008 @ 11:34PMGrandfather Richard Flick, of Mt. Lebanon, last week took the first steps he needed to learn about the kind of social networking his grandkids are experiencing on the Internet ...
Safe Kids E-mail Gets Parent ApprovalTuesday, February 19, 2008 @ 9:09AM(ARA) - Four out of every five children receive inappropriate spam e-mail touting get-rich-quick schemes, loan programs, and pornographic materials, according to a study released by Internet security provider Symantec Corporation.